guile/module/ice-9/gds-server.scm

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;;;; Guile Debugger UI server
;;; Copyright (C) 2003 Free Software Foundation, Inc.
;;;
;;;; This library is free software; you can redistribute it and/or
;;;; modify it under the terms of the GNU Lesser General Public
;;;; License as published by the Free Software Foundation; either
;;;; version 3 of the License, or (at your option) any later version.
;;;;
;;;; This library is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;;; Lesser General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU Lesser General Public
;;;; License along with this library; if not, write to the Free Software
;;;; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
(define-module (ice-9 gds-server)
#:export (run-server))
;; UI is normally via a pipe to Emacs, so make sure to flush output
;; every time we write.
(define (write-to-ui form)
(write form)
(newline)
(force-output))
(define (trc . args)
(write-to-ui (cons '* args)))
(define (with-error->eof proc port)
(catch #t
(lambda () (proc port))
(lambda args the-eof-object)))
(define connection->id (make-object-property))
Support multiple concurrent instances of Emacs + GDS server By: - Making the Unix socket name unique (for each Emacs instance), by appending Emacs's PID to it. - Changing the GDS server to listen on both Unix domain and TCP (and not to mind if the TCP bind fails, which will happen if another GDS instance has already bound to the TCP port number). - Adding this unique Unix socket name to the environment (as GDS_UNIX_SOCKET_NAME), so that Guile clients started from inside Emacs can pick it up. - Changing the GDS client code to look for GDS_UNIX_SOCKET_NAME in the environment, and to connect to the Unix socket with that name instead of over TCP. Guile clients started outside Emacs will not find GDS_UNIX_SOCKET_NAME and so will fall back to using TCP. This means they will connect to whichever Emacs + GDS server instance started first. * emacs/gds-server.el (gds-start-server): Take both Unix socket name and TCP port args, instead of just one (which could be either Unix or TCP), and pass these on to `run-server'. Remove unused optional bufname arg. * emacs/gds.el (gds-unix-socket-name, gds-tcp-port): New variables. (gds-socket-type-alist): Removed. (gds-run-debug-server): Pass gds-unix-socket-name and gds-tcp-port to gds-start-server. Add the Unix socket name to the environment. (gds-server-socket-type): Note now obsolete. * ice-9/gds-client.scm (connect-to-gds): Get Unix socket name from environment, and connect to this in preference to using TCP. * ice-9/gds-server.scm (run-server): Take both Unix socket name and TCP port args. Listen and accept connections on both.
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(define (run-server unix-socket-name tcp-port)
Support multiple concurrent instances of Emacs + GDS server By: - Making the Unix socket name unique (for each Emacs instance), by appending Emacs's PID to it. - Changing the GDS server to listen on both Unix domain and TCP (and not to mind if the TCP bind fails, which will happen if another GDS instance has already bound to the TCP port number). - Adding this unique Unix socket name to the environment (as GDS_UNIX_SOCKET_NAME), so that Guile clients started from inside Emacs can pick it up. - Changing the GDS client code to look for GDS_UNIX_SOCKET_NAME in the environment, and to connect to the Unix socket with that name instead of over TCP. Guile clients started outside Emacs will not find GDS_UNIX_SOCKET_NAME and so will fall back to using TCP. This means they will connect to whichever Emacs + GDS server instance started first. * emacs/gds-server.el (gds-start-server): Take both Unix socket name and TCP port args, instead of just one (which could be either Unix or TCP), and pass these on to `run-server'. Remove unused optional bufname arg. * emacs/gds.el (gds-unix-socket-name, gds-tcp-port): New variables. (gds-socket-type-alist): Removed. (gds-run-debug-server): Pass gds-unix-socket-name and gds-tcp-port to gds-start-server. Add the Unix socket name to the environment. (gds-server-socket-type): Note now obsolete. * ice-9/gds-client.scm (connect-to-gds): Get Unix socket name from environment, and connect to this in preference to using TCP. * ice-9/gds-server.scm (run-server): Take both Unix socket name and TCP port args. Listen and accept connections on both.
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(let ((unix-server (socket PF_UNIX SOCK_STREAM 0))
(tcp-server (socket PF_INET SOCK_STREAM 0)))
;; Bind and start listening on the Unix domain socket.
(false-if-exception (delete-file unix-socket-name))
(bind unix-server AF_UNIX unix-socket-name)
(listen unix-server 5)
;; Bind and start listening on the TCP socket.
(setsockopt tcp-server SOL_SOCKET SO_REUSEADDR 1)
(false-if-exception (bind tcp-server AF_INET INADDR_ANY tcp-port))
(listen tcp-server 5)
;; Main loop.
(let loop ((clients '()) (readable-sockets '()))
(define (do-read port)
(cond ((eq? port (current-input-port))
(do-read-from-ui))
Support multiple concurrent instances of Emacs + GDS server By: - Making the Unix socket name unique (for each Emacs instance), by appending Emacs's PID to it. - Changing the GDS server to listen on both Unix domain and TCP (and not to mind if the TCP bind fails, which will happen if another GDS instance has already bound to the TCP port number). - Adding this unique Unix socket name to the environment (as GDS_UNIX_SOCKET_NAME), so that Guile clients started from inside Emacs can pick it up. - Changing the GDS client code to look for GDS_UNIX_SOCKET_NAME in the environment, and to connect to the Unix socket with that name instead of over TCP. Guile clients started outside Emacs will not find GDS_UNIX_SOCKET_NAME and so will fall back to using TCP. This means they will connect to whichever Emacs + GDS server instance started first. * emacs/gds-server.el (gds-start-server): Take both Unix socket name and TCP port args, instead of just one (which could be either Unix or TCP), and pass these on to `run-server'. Remove unused optional bufname arg. * emacs/gds.el (gds-unix-socket-name, gds-tcp-port): New variables. (gds-socket-type-alist): Removed. (gds-run-debug-server): Pass gds-unix-socket-name and gds-tcp-port to gds-start-server. Add the Unix socket name to the environment. (gds-server-socket-type): Note now obsolete. * ice-9/gds-client.scm (connect-to-gds): Get Unix socket name from environment, and connect to this in preference to using TCP. * ice-9/gds-server.scm (run-server): Take both Unix socket name and TCP port args. Listen and accept connections on both.
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((eq? port unix-server)
(accept-new-client unix-server))
((eq? port tcp-server)
(accept-new-client tcp-server))
(else
(do-read-from-client port))))
(define (do-read-from-ui)
(trc "reading from ui")
(let* ((form (with-error->eof read (current-input-port)))
(client (assq-ref (map (lambda (port)
(cons (connection->id port) port))
clients)
(car form))))
(with-error->eof read-char (current-input-port))
(if client
(begin
(write (cdr form) client)
(newline client))
(trc "client not found")))
clients)
Support multiple concurrent instances of Emacs + GDS server By: - Making the Unix socket name unique (for each Emacs instance), by appending Emacs's PID to it. - Changing the GDS server to listen on both Unix domain and TCP (and not to mind if the TCP bind fails, which will happen if another GDS instance has already bound to the TCP port number). - Adding this unique Unix socket name to the environment (as GDS_UNIX_SOCKET_NAME), so that Guile clients started from inside Emacs can pick it up. - Changing the GDS client code to look for GDS_UNIX_SOCKET_NAME in the environment, and to connect to the Unix socket with that name instead of over TCP. Guile clients started outside Emacs will not find GDS_UNIX_SOCKET_NAME and so will fall back to using TCP. This means they will connect to whichever Emacs + GDS server instance started first. * emacs/gds-server.el (gds-start-server): Take both Unix socket name and TCP port args, instead of just one (which could be either Unix or TCP), and pass these on to `run-server'. Remove unused optional bufname arg. * emacs/gds.el (gds-unix-socket-name, gds-tcp-port): New variables. (gds-socket-type-alist): Removed. (gds-run-debug-server): Pass gds-unix-socket-name and gds-tcp-port to gds-start-server. Add the Unix socket name to the environment. (gds-server-socket-type): Note now obsolete. * ice-9/gds-client.scm (connect-to-gds): Get Unix socket name from environment, and connect to this in preference to using TCP. * ice-9/gds-server.scm (run-server): Take both Unix socket name and TCP port args. Listen and accept connections on both.
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(define (accept-new-client server)
(let ((new-port (car (accept server))))
;; Read the client's ID.
(let ((name-form (read new-port)))
;; Absorb the following newline character.
(read-char new-port)
;; Check that we have a name form.
(or (eq? (car name-form) 'name)
(error "Invalid name form:" name-form))
;; Store an association from the connection to the ID.
(set! (connection->id new-port) (cadr name-form))
;; Pass the name form on to Emacs.
(write-to-ui (cons (connection->id new-port) name-form)))
;; Add the new connection to the set that we select on.
(cons new-port clients)))
(define (do-read-from-client port)
(trc "reading from client")
(let ((next-char (with-error->eof peek-char port)))
;;(trc 'next-char next-char)
(cond ((eof-object? next-char)
(write-to-ui (list (connection->id port) 'closed))
(close port)
(delq port clients))
((char=? next-char #\()
(write-to-ui (cons (connection->id port)
(with-error->eof read port)))
clients)
(else
(with-error->eof read-char port)
clients))))
;;(trc 'clients clients)
;;(trc 'readable-sockets readable-sockets)
(if (null? readable-sockets)
Support multiple concurrent instances of Emacs + GDS server By: - Making the Unix socket name unique (for each Emacs instance), by appending Emacs's PID to it. - Changing the GDS server to listen on both Unix domain and TCP (and not to mind if the TCP bind fails, which will happen if another GDS instance has already bound to the TCP port number). - Adding this unique Unix socket name to the environment (as GDS_UNIX_SOCKET_NAME), so that Guile clients started from inside Emacs can pick it up. - Changing the GDS client code to look for GDS_UNIX_SOCKET_NAME in the environment, and to connect to the Unix socket with that name instead of over TCP. Guile clients started outside Emacs will not find GDS_UNIX_SOCKET_NAME and so will fall back to using TCP. This means they will connect to whichever Emacs + GDS server instance started first. * emacs/gds-server.el (gds-start-server): Take both Unix socket name and TCP port args, instead of just one (which could be either Unix or TCP), and pass these on to `run-server'. Remove unused optional bufname arg. * emacs/gds.el (gds-unix-socket-name, gds-tcp-port): New variables. (gds-socket-type-alist): Removed. (gds-run-debug-server): Pass gds-unix-socket-name and gds-tcp-port to gds-start-server. Add the Unix socket name to the environment. (gds-server-socket-type): Note now obsolete. * ice-9/gds-client.scm (connect-to-gds): Get Unix socket name from environment, and connect to this in preference to using TCP. * ice-9/gds-server.scm (run-server): Take both Unix socket name and TCP port args. Listen and accept connections on both.
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(loop clients (car (select (cons* (current-input-port)
unix-server
tcp-server
clients)
'()
'())))
(loop (do-read (car readable-sockets)) (cdr readable-sockets))))))
;; What happens if there are multiple copies of Emacs running on the
;; same machine, and they all try to start up the GDS server? They
;; can't all listen on the same TCP port, so the short answer is that
;; all of them except the first will get an EADDRINUSE error when
;; trying to bind.
;;
;; We want to be able to handle this scenario, though, so that Scheme
;; code can be evaluated, and help invoked, in any of those Emacsen.
;; So we introduce the idea of a "slave server". When a new GDS
;; server gets an EADDRINUSE bind error, the implication is that there
;; is already a GDS server running, so the new server instead connects
;; to the existing one (by issuing a connect to the GDS port number).
;;
;; Let's call the first server the "master", and the new one the
;; "slave". In principle the master can now proxy any GDS client
;; connections through to the slave, so long as there is sufficient
;; information in the protocol for it to decide when and how to do
;; this.
;;
;; The basic information and mechanism that we need for this is as
;; follows.
;;
;; - A unique ID for each Emacs; this can be each Emacs's PID. When a
;; slave server connects to the master, it announces itself by sending
;; the protocol (emacs ID).
;;
;; - A way for a client to indicate which Emacs it wants to use. At
;; the protocol level, this is an extra argument in the (name ...)
;; protocol. (The absence of this argument means "no preference". A
;; simplistic master server might then decide to use its own Emacs; a
;; cleverer one might monitor which Emacs appears to be most in use,
;; and use that one.) At the API level this can be an optional
;; argument to the `gds-connect' procedure, and the Emacs GDS code
;; would obviously set this argument when starting a client from
;; within Emacs.
;;
;; We also want a strategy for continuing seamlessly if the master
;; server shuts down.
;;
;; - Each slave server will detect this as an error on the connection
;; to the master socket. Each server then tries to bind to the GDS
;; port again (a race which the OS will resolve), and if that fails,
;; connect again. The result of this is that there should be a new
;; master, and the others all slaves connected to the new master.
;;
;; - Each client will also detect this as an error on the connection
;; to the (master) server. Either the client should try to connect
;; again (perhaps after a short delay), or the reconnection can be
;; delayed until the next time that the client requires the server.
;; (Probably the latter, all done within `gds-read'.)
;;
;; (Historical note: Before this master-slave idea, clients were
;; identified within gds-server.scm and gds*.el by an ID which was
;; actually the file descriptor of their connection to the server.
;; That is no good in the new scheme, because each client's ID must
;; persist when the master server changes, so we now use the client's
;; PID instead. We didn't use PID before because the client/server
;; code was written to be completely asynchronous, which made it
;; tricky for the server to discover each client's PID and associate
;; it with a particular connection. Now we solve that problem by
;; handling the initial protocol exchange synchronously.)
(define (run-slave-server port)
'not-implemented)