guile/libguile/fluids.c

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/* Copyright (C) 1996,1997,2000,2001, 2004, 2006, 2007, 2008, 2009, 2010,
* 2011, 2012, 2013 Free Software Foundation, Inc.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3 of
* the License, or (at your option) any later version.
1997-07-18 16:26:47 +00:00
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
1997-07-18 16:26:47 +00:00
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <stdio.h>
#include <string.h>
#include "libguile/_scm.h"
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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#include "libguile/atomics-internal.h"
#include "libguile/cache-internal.h"
#include "libguile/print.h"
#include "libguile/dynwind.h"
#include "libguile/fluids.h"
#include "libguile/alist.h"
#include "libguile/eval.h"
#include "libguile/ports.h"
#include "libguile/deprecation.h"
#include "libguile/validate.h"
#include "libguile/bdw-gc.h"
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Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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/* A dynamic state associates fluids with values. There are two
representations of a dynamic state in Guile: the active
representation that is part of each thread, and a frozen
representation that can live in Scheme land as a value.
The active dynamic state has two parts: a locals cache, and a values
table. The locals cache stores fluid values that have been recently
referenced or set. If a value isn't in the locals cache, Guile then
looks for it in the values table, which is a weak-key hash table.
Otherwise Guile falls back to the default value of the fluid. In any
case, the value is recorded in the locals cache. Likewise setting a
fluid's value simply inserts that association into the locals cache.
The locals cache is not large, so adding an entry to it might evict
some other entry. In that case the entry gets flushed to the values
table.
The values table begins as being inherited from the parent dynamic
state, and represents a capture of the fluid values at a point in
time. A dynamic state records when its values table might be
referenced by other dynamic states. If it is aliased, then any
update to that table has to start by making a fresh local copy to
work on.
There are two interesting constraints on dynamic states, besides
speed. One is that they should hold onto their fluid-value
associations weakly: they shouldn't keep fluids alive indefinitely,
and if a fluid goes away, its value should become collectible too.
This is why the values table is a weak table; it makes access
somewhat slower, but this is mitigated by the cache. The cache
itself holds onto fluids and values strongly, but if there are more
than 8 fluids in use by a dynamic state, this won't be a problem.
The other interesting constraint is memory usage: you don't want a
program with M fluids and N dynamic states to consume N*M memory.
Guile associates each thread with a dynamic state, which itself isn't
that bad as there are relatively few threads in a program. The
problem comes in with "fibers", lightweight user-space threads that
can be allocated in the millions. Here you want new fibers to
inherit the dynamic state from the fiber that created them, but you
really need to limit memory overheads. For reference, in late 2016,
non-dynamic-state memory overhead per fiber in one user-space library
is around 500 bytes, in a simple "all fibers try to send a message on
one channel" test case.
For this reason the frozen representation of dynamic states is the
probably-shared values table at the end of a list of fluid-value
pairs, representing entries from the locals cache that differ from
the values table. This keeps per-dynamic-state memory usage in
check. A family of fibers that uses the same 3 or 4 fluids probably
won't ever have to allocate a new values table. Ideally the values
table could share more state, as in an immutable weak array-mapped
hash trie or something, but we don't have such a data structure. */
static inline int
is_dynamic_state (SCM x)
{
return SCM_HAS_TYP7 (x, scm_tc7_dynamic_state);
}
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Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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static inline SCM
get_dynamic_state (SCM dynamic_state)
{
return SCM_CELL_OBJECT_1 (dynamic_state);
}
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Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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static inline void
restore_dynamic_state (SCM saved, scm_t_dynamic_state *state)
{
int slot;
for (slot = SCM_CACHE_SIZE - 1; slot >= 0; slot--)
{
struct scm_cache_entry *entry = &state->cache.entries[slot];
if (scm_is_pair (saved))
{
entry->key = SCM_UNPACK (SCM_CAAR (saved));
entry->value = SCM_UNPACK (SCM_CDAR (saved));
entry->needs_flush = 1;
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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saved = scm_cdr (saved);
}
else
entry->key = entry->value = entry->needs_flush = 0;
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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}
state->values = saved;
state->has_aliased_values = 1;
}
2005-03-02 20:42:01 +00:00
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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static inline SCM
save_dynamic_state (scm_t_dynamic_state *state)
{
int slot;
SCM saved = state->values;
for (slot = 0; slot < SCM_CACHE_SIZE; slot++)
{
struct scm_cache_entry *entry = &state->cache.entries[slot];
SCM key = SCM_PACK (entry->key);
SCM value = SCM_PACK (entry->value);
if (entry->key && entry->needs_flush)
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
{
if (state->has_aliased_values)
saved = scm_acons (key, value, saved);
else
scm_weak_table_putq_x (state->values, key, value);
}
}
state->has_aliased_values = 1;
return saved;
}
2005-03-02 20:42:01 +00:00
static SCM
saved_dynamic_state_ref (SCM saved, SCM fluid, SCM dflt)
{
for (; scm_is_pair (saved); saved = SCM_CDR (saved))
if (scm_is_eq (SCM_CAAR (saved), fluid))
return SCM_CDAR (saved);
return scm_weak_table_refq (saved, fluid, dflt);
}
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
static SCM
add_entry (void *data, SCM k, SCM v, SCM result)
2005-03-02 20:42:01 +00:00
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
scm_weak_table_putq_x (result, k, v);
return result;
}
2005-03-02 20:42:01 +00:00
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
static SCM
copy_value_table (SCM tab)
{
SCM ret = scm_c_make_weak_table (0, SCM_WEAK_TABLE_KIND_KEY);
return scm_c_weak_table_fold (add_entry, NULL, ret, tab);
}
2005-03-02 20:42:01 +00:00
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
1997-07-18 16:26:47 +00:00
void
scm_i_fluid_print (SCM exp, SCM port, scm_print_state *pstate SCM_UNUSED)
1997-07-18 16:26:47 +00:00
{
scm_puts ("#<fluid ", port);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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scm_intprint (SCM_UNPACK (exp), 16, port);
scm_putc ('>', port);
1997-07-18 16:26:47 +00:00
}
void
scm_i_dynamic_state_print (SCM exp, SCM port, scm_print_state *pstate SCM_UNUSED)
{
scm_puts ("#<dynamic-state ", port);
scm_intprint (SCM_UNPACK (exp), 16, port);
scm_putc ('>', port);
}
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
#define SCM_I_FLUID_DEFAULT(x) (SCM_CELL_OBJECT_1 (x))
static SCM
new_fluid (SCM init)
1997-07-18 16:26:47 +00:00
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
return scm_cell (scm_tc7_fluid, SCM_UNPACK (init));
1997-07-18 16:26:47 +00:00
}
SCM
scm_make_fluid (void)
{
return new_fluid (SCM_BOOL_F);
}
SCM_DEFINE (scm_make_fluid_with_default, "make-fluid", 0, 1, 0,
(SCM dflt),
"Return a newly created fluid, whose initial value is @var{dflt},\n"
"or @code{#f} if @var{dflt} is not given.\n"
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"Fluids are objects that can hold one\n"
"value per dynamic state. That is, modifications to this value are\n"
"only visible to code that executes with the same dynamic state as\n"
"the modifying code. When a new dynamic state is constructed, it\n"
"inherits the values from its parent. Because each thread normally executes\n"
"with its own dynamic state, you can use fluids for thread local storage.")
#define FUNC_NAME s_scm_make_fluid_with_default
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{
return new_fluid (SCM_UNBNDP (dflt) ? SCM_BOOL_F : dflt);
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}
#undef FUNC_NAME
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SCM_DEFINE (scm_make_unbound_fluid, "make-unbound-fluid", 0, 0, 0,
(),
"Make a fluid that is initially unbound.")
#define FUNC_NAME s_scm_make_unbound_fluid
{
return new_fluid (SCM_UNDEFINED);
}
#undef FUNC_NAME
SCM_DEFINE (scm_fluid_p, "fluid?", 1, 0, 0,
(SCM obj),
"Return @code{#t} iff @var{obj} is a fluid; otherwise, return\n"
"@code{#f}.")
#define FUNC_NAME s_scm_fluid_p
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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return scm_from_bool (SCM_FLUID_P (obj));
}
#undef FUNC_NAME
2005-03-02 20:42:01 +00:00
int
scm_is_fluid (SCM obj)
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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return SCM_FLUID_P (obj);
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}
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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static void
fluid_set_x (scm_t_dynamic_state *dynamic_state, SCM fluid, SCM value,
int needs_flush)
1997-07-18 16:26:47 +00:00
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
struct scm_cache_entry *entry;
struct scm_cache_entry evicted = { 0, 0 };
1997-07-18 16:26:47 +00:00
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
entry = scm_cache_lookup (&dynamic_state->cache, fluid);
if (scm_is_eq (SCM_PACK (entry->key), fluid))
{
if (SCM_UNPACK (value) != entry->value)
{
entry->needs_flush = 1;
entry->value = SCM_UNPACK (value);
}
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
return;
}
scm_cache_insert (&dynamic_state->cache, fluid, value, &evicted, 1);
if (evicted.key != 0 && evicted.needs_flush)
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
{
fluid = SCM_PACK (evicted.key);
value = SCM_PACK (evicted.value);
if (dynamic_state->has_aliased_values)
{
if (scm_is_eq (scm_weak_table_refq (dynamic_state->values,
fluid, SCM_UNDEFINED),
value))
return;
dynamic_state->values = copy_value_table (dynamic_state->values);
dynamic_state->has_aliased_values = 0;
}
scm_weak_table_putq_x (dynamic_state->values, fluid, value);
}
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
}
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
/* Return value can be SCM_UNDEFINED; caller checks. */
static SCM
fluid_ref (scm_t_dynamic_state *dynamic_state, SCM fluid)
{
SCM val;
struct scm_cache_entry *entry;
entry = scm_cache_lookup (&dynamic_state->cache, fluid);
if (scm_is_eq (SCM_PACK (entry->key), fluid))
val = SCM_PACK (entry->value);
else
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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{
val = scm_weak_table_refq (dynamic_state->values, fluid, SCM_UNDEFINED);
if (SCM_UNBNDP (val))
val = SCM_I_FLUID_DEFAULT (fluid);
/* Cache this lookup. */
fluid_set_x (dynamic_state, fluid, val, 0);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
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}
return val;
1997-07-18 16:26:47 +00:00
}
SCM_DEFINE (scm_fluid_ref, "fluid-ref", 1, 0, 0,
(SCM fluid),
"Return the value associated with @var{fluid} in the current\n"
"dynamic root. If @var{fluid} has not been set, then return\n"
"its default value.")
#define FUNC_NAME s_scm_fluid_ref
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM ret;
SCM_VALIDATE_FLUID (1, fluid);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
ret = fluid_ref (SCM_I_CURRENT_THREAD->dynamic_state, fluid);
if (SCM_UNBNDP (ret))
scm_misc_error ("fluid-ref", "unbound fluid: ~S", scm_list_1 (fluid));
return ret;
}
#undef FUNC_NAME
1997-07-18 16:26:47 +00:00
SCM_DEFINE (scm_fluid_ref_star, "fluid-ref*", 2, 0, 0,
(SCM fluid, SCM depth),
"Return the @var{depth}th oldest value associated with\n"
"@var{fluid} in the current thread. If @var{depth} equals\n"
"or exceeds the number of values that have been assigned to\n"
"@var{fluid}, return the default value of the fluid.")
#define FUNC_NAME s_scm_fluid_ref_star
{
SCM ret;
size_t c_depth;
SCM_VALIDATE_FLUID (1, fluid);
c_depth = SCM_NUM2SIZE (2, depth);
if (c_depth == 0)
ret = fluid_ref (SCM_I_CURRENT_THREAD->dynamic_state, fluid);
else
ret = scm_dynstack_find_old_fluid_value (&SCM_I_CURRENT_THREAD->dynstack,
fluid, c_depth - 1,
SCM_I_FLUID_DEFAULT (fluid));
if (SCM_UNBNDP (ret))
scm_misc_error ("fluid-ref*", "unbound fluid: ~S", scm_list_1 (fluid));
return ret;
}
#undef FUNC_NAME
SCM_DEFINE (scm_fluid_set_x, "fluid-set!", 2, 0, 0,
(SCM fluid, SCM value),
"Set the value associated with @var{fluid} in the current dynamic root.")
#define FUNC_NAME s_scm_fluid_set_x
1997-07-18 16:26:47 +00:00
{
SCM_VALIDATE_FLUID (1, fluid);
fluid_set_x (SCM_I_CURRENT_THREAD->dynamic_state, fluid, value, 1);
return SCM_UNSPECIFIED;
1997-07-18 16:26:47 +00:00
}
#undef FUNC_NAME
1997-07-18 16:26:47 +00:00
SCM_DEFINE (scm_fluid_unset_x, "fluid-unset!", 1, 0, 0,
(SCM fluid),
"Unset the value associated with @var{fluid}.")
#define FUNC_NAME s_scm_fluid_unset_x
{
/* FIXME: really unset the default value, too? The current test
suite demands it, but I would prefer not to. */
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM_VALIDATE_FLUID (1, fluid);
SCM_SET_CELL_OBJECT_1 (fluid, SCM_UNDEFINED);
fluid_set_x (SCM_I_CURRENT_THREAD->dynamic_state, fluid, SCM_UNDEFINED, 1);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
return SCM_UNSPECIFIED;
}
#undef FUNC_NAME
SCM_DEFINE (scm_fluid_bound_p, "fluid-bound?", 1, 0, 0,
(SCM fluid),
"Return @code{#t} iff @var{fluid} is bound to a value.\n"
"Throw an error if @var{fluid} is not a fluid.")
#define FUNC_NAME s_scm_fluid_bound_p
{
SCM val;
SCM_VALIDATE_FLUID (1, fluid);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
val = fluid_ref (SCM_I_CURRENT_THREAD->dynamic_state, fluid);
return scm_from_bool (! (SCM_UNBNDP (val)));
}
#undef FUNC_NAME
static SCM
apply_thunk (void *thunk)
{
return scm_call_0 (SCM_PACK (thunk));
}
void
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
scm_swap_fluid (SCM fluid, SCM value_box, scm_t_dynamic_state *dynstate)
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM val = fluid_ref (dynstate, fluid);
fluid_set_x (dynstate, fluid, SCM_VARIABLE_REF (value_box), 1);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM_VARIABLE_SET (value_box, val);
}
SCM_DEFINE (scm_with_fluids, "with-fluids*", 3, 0, 0,
(SCM fluids, SCM values, SCM thunk),
"Set @var{fluids} to @var{values} temporary, and call @var{thunk}.\n"
"@var{fluids} must be a list of fluids and @var{values} must be the same\n"
"number of their values to be applied. Each substitution is done\n"
"one after another. @var{thunk} must be a procedure with no argument.")
#define FUNC_NAME s_scm_with_fluids
{
return scm_c_with_fluids (fluids, values,
apply_thunk, (void *) SCM_UNPACK (thunk));
}
#undef FUNC_NAME
SCM
scm_c_with_fluids (SCM fluids, SCM values, SCM (*cproc) (), void *cdata)
#define FUNC_NAME "scm_c_with_fluids"
{
the dynamic stack is really a stack now, instead of a list * libguile/dynstack.h: * libguile/dynstack.c: New files, implementing the dynamic stack as a true stack instead of a linked list. This lowers the cost of dynwinds: frames, winders, prompts, with-fluids, and dynamic-wind. For the most part, we allocate these items directly on the stack. * libguile/dynwinds.h: * libguile/dynwinds.c: Adapt all manipulators of the wind stack to use interfaces from dynstack.c. Remove heap-allocated winder and frame object types. (scm_dowinds, scm_i_dowinds): Remove these. The first was exported, but it was not a public interface. * libguile/continuations.c: * libguile/continuations.h (scm_t_contregs): Continuation objects reference scm_t_dynstack* values now. Adapt to the new interfaces. * libguile/control.c: * libguile/control.h: There is no longer a scm_tc7_prompt kind of object that can be allocated on the heap. Instead, the prompt flags, key, and registers are pushed on the dynwind stack. (The registers are still on the heap.) Also, since the vm_cont will reference the dynwinds, make the partial continuation stub take just one extra arg, instead of storing the intwinds separately in the object table. * libguile/fluids.c: * libguile/fluids.h: No more with-fluids objects; instead, the fluids go on the dynstack. The values still have to be on the heap, though. (scm_prepare_fluids, scm_swap_fluids): New internal functions, replacing scm_i_make_with_fluids and scm_i_swap_with_fluids. * libguile/print.c: Remove prompt and with-fluids printers. * libguile/tags.h: Revert prompt and with-fluids tc7 values to what they were before they were allocated. * libguile/vm-i-system.c (partial_cont_call): Just pop the vmcont, the intwinds will not be passed as a second arg. Rewind the dynamic stack from within the VM, so that any rewinder sees valid prompt entries. (call_cc, tail_call_cc): Adapt to pass the dynstack to scm_i_vm_capture_stack. (prompt, wind, unwind, wind_fluids, unwind_fluids): Adapt to the new interfaces. * libguile/vm.h (scm_i_capture_current_stack): Rename from scm_i_vm_capture_continuation. (scm_i_vm_capture_stack): Take a dynstack as an argument. * libguile/vm.c (vm_reinstate_partial_continuation): Don't wind here, as that could result in winders seeing invalid prompts. * libguile/eval.c: * libguile/root.c: * libguile/stacks.c: * libguile/threads.c: * libguile/threads.h: * libguile/throw.c: Adapt other users of dynwinds to use the dynstack.
2012-03-03 17:01:16 +01:00
SCM ans;
long flen, vlen, i;
the dynamic stack is really a stack now, instead of a list * libguile/dynstack.h: * libguile/dynstack.c: New files, implementing the dynamic stack as a true stack instead of a linked list. This lowers the cost of dynwinds: frames, winders, prompts, with-fluids, and dynamic-wind. For the most part, we allocate these items directly on the stack. * libguile/dynwinds.h: * libguile/dynwinds.c: Adapt all manipulators of the wind stack to use interfaces from dynstack.c. Remove heap-allocated winder and frame object types. (scm_dowinds, scm_i_dowinds): Remove these. The first was exported, but it was not a public interface. * libguile/continuations.c: * libguile/continuations.h (scm_t_contregs): Continuation objects reference scm_t_dynstack* values now. Adapt to the new interfaces. * libguile/control.c: * libguile/control.h: There is no longer a scm_tc7_prompt kind of object that can be allocated on the heap. Instead, the prompt flags, key, and registers are pushed on the dynwind stack. (The registers are still on the heap.) Also, since the vm_cont will reference the dynwinds, make the partial continuation stub take just one extra arg, instead of storing the intwinds separately in the object table. * libguile/fluids.c: * libguile/fluids.h: No more with-fluids objects; instead, the fluids go on the dynstack. The values still have to be on the heap, though. (scm_prepare_fluids, scm_swap_fluids): New internal functions, replacing scm_i_make_with_fluids and scm_i_swap_with_fluids. * libguile/print.c: Remove prompt and with-fluids printers. * libguile/tags.h: Revert prompt and with-fluids tc7 values to what they were before they were allocated. * libguile/vm-i-system.c (partial_cont_call): Just pop the vmcont, the intwinds will not be passed as a second arg. Rewind the dynamic stack from within the VM, so that any rewinder sees valid prompt entries. (call_cc, tail_call_cc): Adapt to pass the dynstack to scm_i_vm_capture_stack. (prompt, wind, unwind, wind_fluids, unwind_fluids): Adapt to the new interfaces. * libguile/vm.h (scm_i_capture_current_stack): Rename from scm_i_vm_capture_continuation. (scm_i_vm_capture_stack): Take a dynstack as an argument. * libguile/vm.c (vm_reinstate_partial_continuation): Don't wind here, as that could result in winders seeing invalid prompts. * libguile/eval.c: * libguile/root.c: * libguile/stacks.c: * libguile/threads.c: * libguile/threads.h: * libguile/throw.c: Adapt other users of dynwinds to use the dynstack.
2012-03-03 17:01:16 +01:00
scm_i_thread *thread = SCM_I_CURRENT_THREAD;
SCM_VALIDATE_LIST_COPYLEN (1, fluids, flen);
SCM_VALIDATE_LIST_COPYLEN (2, values, vlen);
if (flen != vlen)
scm_out_of_range (s_scm_with_fluids, values);
for (i = 0; i < flen; i++)
{
scm_dynstack_push_fluid (&thread->dynstack,
SCM_CAR (fluids), SCM_CAR (values),
thread->dynamic_state);
fluids = SCM_CDR (fluids);
values = SCM_CDR (values);
}
ans = cproc (cdata);
for (i = 0; i < flen; i++)
scm_dynstack_unwind_fluid (&thread->dynstack, thread->dynamic_state);
return ans;
}
#undef FUNC_NAME
Remove with-fluids; replaced by with-fluid* and inlined push-fluid primops * libguile/vm-i-system.c (push-fluid, pop-fluid): * doc/ref/vm.texi (Dynamic Environment Instructions): Rename wind-fluids to push-fluid, and unwind-fluids to pop-fluid. They now only work on one fluid binding at a time. * module/ice-9/boot-9.scm (with-fluid*): Implement in Scheme in terms of primcalls to push-fluid and pop-fluid. (custom-throw-handler, catch, with-throw-handler): Use with-fluid* instead of with-fluids, as with-fluids is no longer available before psyntax is loaded. (with-fluids): Define in Scheme in terms of with-fluid*. * libguile/fluids.c (scm_with_fluid): Rename from scm_with_fluids, and don't expose to Scheme. * libguile/eval.c (eval): Remove SCM_M_WITH_FLUIDS case. * libguile/expand.c (expand_with_fluids): Remove with-fluids syntax. (DYNLET): Remove, no longer defining dynlet in the %expanded-vtables. * libguile/expand.h: Remove dynlet definitions. * module/ice-9/eval.scm (primitive-eval): Remove with-fluids case. * libguile/memoize.c (do_push_fluid, do_pop_fluid): New primitive helpers, like wind and unwind. (memoize): Memoize wind and unwind primcalls. Don't memoize dynlet to with-fluids. (scm_init_memoize): Initialize push_fluid and pop_fluid here. * libguile/memoize.h (SCM_M_WITH_FLUIDS): Remove definition. * module/ice-9/psyntax.scm (build-dynlet): Remove; this just supported with-fluids, which is now defined in boot-9. * module/ice-9/psyntax-pp.scm: Regenerate. * doc/ref/compiler.texi (Tree-IL): * module/language/tree-il.scm: * module/language/tree-il/analyze.scm: * module/language/tree-il/canonicalize.scm: * module/language/tree-il/compile-glil.scm: * module/language/tree-il/cse.scm: * module/language/tree-il/debug.scm: * module/language/tree-il/effects.scm: Remove <dynlet>. Add cases for primcalls to push-fluid and pop-fluid in compile-glil.scm and effects.scm. * module/language/tree-il/peval.scm (peval): Factor out with-temporaries; probably a bad idea, but works for now. Factor out make-begin0 (a better idea). Inline primcalls to with-fluid*, and remove dynlet cases. * module/language/tree-il/primitives.scm (*interesting-primitive-names*): Add with-fluid*.
2013-06-28 19:47:03 +02:00
SCM
scm_with_fluid (SCM fluid, SCM value, SCM thunk)
{
return scm_c_with_fluid (fluid, value,
apply_thunk, (void *) SCM_UNPACK (thunk));
}
SCM
scm_c_with_fluid (SCM fluid, SCM value, SCM (*cproc) (), void *cdata)
#define FUNC_NAME "scm_c_with_fluid"
{
the dynamic stack is really a stack now, instead of a list * libguile/dynstack.h: * libguile/dynstack.c: New files, implementing the dynamic stack as a true stack instead of a linked list. This lowers the cost of dynwinds: frames, winders, prompts, with-fluids, and dynamic-wind. For the most part, we allocate these items directly on the stack. * libguile/dynwinds.h: * libguile/dynwinds.c: Adapt all manipulators of the wind stack to use interfaces from dynstack.c. Remove heap-allocated winder and frame object types. (scm_dowinds, scm_i_dowinds): Remove these. The first was exported, but it was not a public interface. * libguile/continuations.c: * libguile/continuations.h (scm_t_contregs): Continuation objects reference scm_t_dynstack* values now. Adapt to the new interfaces. * libguile/control.c: * libguile/control.h: There is no longer a scm_tc7_prompt kind of object that can be allocated on the heap. Instead, the prompt flags, key, and registers are pushed on the dynwind stack. (The registers are still on the heap.) Also, since the vm_cont will reference the dynwinds, make the partial continuation stub take just one extra arg, instead of storing the intwinds separately in the object table. * libguile/fluids.c: * libguile/fluids.h: No more with-fluids objects; instead, the fluids go on the dynstack. The values still have to be on the heap, though. (scm_prepare_fluids, scm_swap_fluids): New internal functions, replacing scm_i_make_with_fluids and scm_i_swap_with_fluids. * libguile/print.c: Remove prompt and with-fluids printers. * libguile/tags.h: Revert prompt and with-fluids tc7 values to what they were before they were allocated. * libguile/vm-i-system.c (partial_cont_call): Just pop the vmcont, the intwinds will not be passed as a second arg. Rewind the dynamic stack from within the VM, so that any rewinder sees valid prompt entries. (call_cc, tail_call_cc): Adapt to pass the dynstack to scm_i_vm_capture_stack. (prompt, wind, unwind, wind_fluids, unwind_fluids): Adapt to the new interfaces. * libguile/vm.h (scm_i_capture_current_stack): Rename from scm_i_vm_capture_continuation. (scm_i_vm_capture_stack): Take a dynstack as an argument. * libguile/vm.c (vm_reinstate_partial_continuation): Don't wind here, as that could result in winders seeing invalid prompts. * libguile/eval.c: * libguile/root.c: * libguile/stacks.c: * libguile/threads.c: * libguile/threads.h: * libguile/throw.c: Adapt other users of dynwinds to use the dynstack.
2012-03-03 17:01:16 +01:00
SCM ans;
scm_i_thread *thread = SCM_I_CURRENT_THREAD;
scm_dynstack_push_fluid (&thread->dynstack, fluid, value,
thread->dynamic_state);
ans = cproc (cdata);
scm_dynstack_unwind_fluid (&thread->dynstack, thread->dynamic_state);
return ans;
}
#undef FUNC_NAME
2004-01-07 18:08:52 +00:00
static void
swap_fluid (SCM data)
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
scm_t_dynamic_state *dynstate = SCM_I_CURRENT_THREAD->dynamic_state;
2004-01-07 18:08:52 +00:00
SCM f = SCM_CAR (data);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM t = fluid_ref (dynstate, f);
fluid_set_x (dynstate, f, SCM_CDR (data), 1);
2004-01-07 18:08:52 +00:00
SCM_SETCDR (data, t);
}
void
scm_dynwind_fluid (SCM fluid, SCM value)
2004-01-07 18:08:52 +00:00
{
SCM data = scm_cons (fluid, value);
scm_dynwind_rewind_handler_with_scm (swap_fluid, data, SCM_F_WIND_EXPLICITLY);
scm_dynwind_unwind_handler_with_scm (swap_fluid, data, SCM_F_WIND_EXPLICITLY);
2004-01-07 18:08:52 +00:00
}
2005-03-02 20:42:01 +00:00
SCM
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
scm_i_make_initial_dynamic_state (void)
2005-03-02 20:42:01 +00:00
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
return scm_cell (scm_tc7_dynamic_state,
SCM_UNPACK (scm_c_make_weak_table
(0, SCM_WEAK_TABLE_KIND_KEY)));
2005-03-02 20:42:01 +00:00
}
SCM_DEFINE (scm_dynamic_state_p, "dynamic-state?", 1, 0, 0,
(SCM obj),
"Return @code{#t} if @var{obj} is a dynamic state object;\n"
"return @code{#f} otherwise")
#define FUNC_NAME s_scm_dynamic_state_p
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
return scm_from_bool (is_dynamic_state (obj));
2005-03-02 20:42:01 +00:00
}
#undef FUNC_NAME
int
scm_is_dynamic_state (SCM obj)
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
return is_dynamic_state (obj);
2005-03-02 20:42:01 +00:00
}
SCM_DEFINE (scm_current_dynamic_state, "current-dynamic-state", 0, 0, 0,
(),
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
"Return a snapshot of the current fluid-value associations\n"
"as a fresh dynamic state object.")
2005-03-02 20:42:01 +00:00
#define FUNC_NAME s_scm_current_dynamic_state
{
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
struct scm_dynamic_state *state = SCM_I_CURRENT_THREAD->dynamic_state;
return scm_cell (scm_tc7_dynamic_state,
SCM_UNPACK (save_dynamic_state (state)));
2005-03-02 20:42:01 +00:00
}
#undef FUNC_NAME
SCM_DEFINE (scm_set_current_dynamic_state, "set-current-dynamic-state", 1,0,0,
(SCM state),
"Set the current dynamic state object to @var{state}\n"
"and return the previous current dynamic state object.")
#define FUNC_NAME s_scm_set_current_dynamic_state
{
scm_i_thread *t = SCM_I_CURRENT_THREAD;
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM old = scm_current_dynamic_state ();
SCM_ASSERT (is_dynamic_state (state), state, SCM_ARG1, FUNC_NAME);
restore_dynamic_state (get_dynamic_state (state), t->dynamic_state);
2005-03-02 20:42:01 +00:00
return old;
}
#undef FUNC_NAME
SCM
scm_dynamic_state_ref (SCM state, SCM fluid, SCM dflt)
{
SCM_ASSERT (is_dynamic_state (state), state, SCM_ARG1,
"dynamic-state-ref");
return saved_dynamic_state_ref (get_dynamic_state (state), fluid, dflt);
}
2005-03-02 20:42:01 +00:00
static void
swap_dynamic_state (SCM loc)
{
SCM_SETCAR (loc, scm_set_current_dynamic_state (SCM_CAR (loc)));
}
void
scm_dynwind_current_dynamic_state (SCM state)
2005-03-02 20:42:01 +00:00
{
SCM loc = scm_cons (state, SCM_EOL);
Reimplement dynamic states There are two goals: one, to use less memory per dynamic state in order to allow millions of dynamic states to be allocated in light-weight threading scenarios. The second goal is to prevent dynamic states from being actively mutated in two threads at once. This second goal does mean that dynamic states object that escape into scheme are now copies that won't receive further updates; an incompatible change, but one which we hope doesn't affect anyone. * libguile/cache-internal.h: New file. * libguile/fluids.c (is_dynamic_state, get_dynamic_state) (save_dynamic_state, restore_dynamic_state, add_entry) (copy_value_table): New functions. (scm_i_fluid_print, scm_i_dynamic_state_print): Move up. (new_fluid): No need for a number. (scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses. (fluid_set_x, fluid_ref): Adapt to dynamic state changes. (scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x. (scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set. (swap_fluid): Use internal fluid_set_x. (scm_i_make_initial_dynamic_state): Adapt to dynamic state representation change. (scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors. (scm_current_dynamic_state): Use make_dynamic_state. (scm_dynwind_current_dynamic_state): Use new accessor. * libguile/fluids.h: Remove internal definitions. Add new struct definition. * libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic state. * libguile/threads.c (guilify_self_1, guilify_self_2): (scm_i_init_thread_for_guile, scm_init_guile): (scm_call_with_new_thread): (scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to scm_i_thread change. (scm_i_with_guile, with_guile): Remove "and parent" suffix. (scm_i_reset_fluid): Remove unneeded function. * doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove scm_make_dynamic_state docs. Update current-dynamic-state docs. * libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set! inlined fast paths for dynamic state changes. * libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function. * NEWS: Update. * module/ice-9/deprecated.scm (make-dynamic-state): New definition. * libguile/deprecated.h: * libguile/deprecated.c (scm_make_dynamic_state): Move here. * libguile/__scm.h (scm_t_dynamic_state): New typedef. * libguile/dynstack.h: * libguile/dynstack.c (scm_dynstack_push_fluid): (scm_dynstack_unwind_fluid): Take raw dynstate in these internal functions. * libguile/throw.c (catch): Adapt to dynstack changes.
2016-11-27 21:33:30 +01:00
SCM_ASSERT (is_dynamic_state (state), state, SCM_ARG1, NULL);
scm_dynwind_rewind_handler_with_scm (swap_dynamic_state, loc,
2005-03-02 20:42:01 +00:00
SCM_F_WIND_EXPLICITLY);
scm_dynwind_unwind_handler_with_scm (swap_dynamic_state, loc,
2005-03-02 20:42:01 +00:00
SCM_F_WIND_EXPLICITLY);
}
void *
scm_c_with_dynamic_state (SCM state, void *(*func)(void *), void *data)
{
void *result;
scm_dynwind_begin (SCM_F_DYNWIND_REWINDABLE);
scm_dynwind_current_dynamic_state (state);
2005-03-02 20:42:01 +00:00
result = func (data);
scm_dynwind_end ();
2005-03-02 20:42:01 +00:00
return result;
}
SCM_DEFINE (scm_with_dynamic_state, "with-dynamic-state", 2, 0, 0,
(SCM state, SCM proc),
"Call @var{proc} while @var{state} is the current dynamic\n"
"state object.")
#define FUNC_NAME s_scm_with_dynamic_state
{
SCM result;
scm_dynwind_begin (SCM_F_DYNWIND_REWINDABLE);
scm_dynwind_current_dynamic_state (state);
2005-03-02 20:42:01 +00:00
result = scm_call_0 (proc);
scm_dynwind_end ();
2005-03-02 20:42:01 +00:00
return result;
}
#undef FUNC_NAME
1997-07-18 16:26:47 +00:00
void
scm_init_fluids ()
{
#include "libguile/fluids.x"
1997-07-18 16:26:47 +00:00
}
/*
Local Variables:
c-file-style: "gnu"
End:
*/