guile/meta/uninstalled-env.in

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#!/bin/sh
# Copyright (C) 2003, 2006, 2008, 2009, 2010, 2011 Free Software Foundation
#
# This file is part of GUILE.
#
# This script is free software; you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation; either version 3 of the
# License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301 USA
# NOTE: If you update this file, please update uninstalled.in as
# well, if appropriate.
# Usage: uninstalled-env [ARGS]
# This script arranges for the environment to support running Guile
# from the build tree. The following env vars are modified (but not
# clobbered): GUILE_LOAD_PATH, LTDL_LIBRARY_PATH, and PATH.
# Example: uninstalled-env guile -c '(display "hello\n")'
# Example: ../../uninstalled-env ./guile-test-foo
# config
subdirs_with_ltlibs="guile-readline libguile" # maintain me
# env (set by configure)
top_srcdir="@top_srcdir_absolute@"
top_builddir="@top_builddir_absolute@"
[ x"$top_srcdir" = x -o ! -d "$top_srcdir" -o \
x"$top_builddir" = x -o ! -d "$top_builddir" ] && {
echo $0: bad environment
echo top_srcdir=$top_srcdir
echo top_builddir=$top_builddir
exit 1
}
if [ x"$GUILE_LOAD_PATH" = x ]
then
GUILE_LOAD_PATH="${top_srcdir}/module:${top_srcdir}/guile-readline:${top_srcdir}"
merge guile-vm into libguile itself * ice-9/boot-9.scm: Only define load-compiled as #f if it's not already defined, which won't normally be the case. * libguile/guile-vm.c: Removed, there's no more guile-vm binary. * libguile/frames.c: (with change frame? -> heap-frame?) * libguile/frames.h: * libguile/instructions.c: * libguile/instructions.h: * libguile/objcodes.c: * libguile/objcodes.h: * libguile/programs.c: * libguile/programs.h: * libguile/vm-bootstrap.h: (was bootstrap.h) * libguile/vm-engine.c: (was vm_engine.c) * libguile/vm-engine.h: (was vm_engine.h) * libguile/vm-expand.h: (was vm_expand.h) * libguile/vm-i-loader.c: (was vm_loader.c) * libguile/vm-i-scheme.c: (was vm_scheme.c) * libguile/vm-i-system.c: (was vm_system.c) * libguile/vm.c: * libguile/vm.h: These files moved here from src/, as guile-vm is now a part of libguile. * libguile/init.c: Bootstrap the VM. Yay! * libguile/Makefile.am: The necessary chicanery here. * module/system/vm/Makefile.am: * module/system/vm/bootstrap.scm: * module/system/vm/frame.scm: * module/system/vm/instruction.scm: * module/system/vm/objcode.scm: * module/system/vm/program.scm: * module/system/vm/vm.scm: * pre-inst-guile-env.in: Add builddirs to the load path; add module/ to the path in the empty-$GUILE_LOAD_PATH case as well. * src/Makefile.am: Moved out everything except guilec and guile-disasm, which probably should be moved to the scripts directory? * testsuite/Makefile.am: Update to find guile-vm in the right place. * module/system/vm/Makefile.am: * module/system/vm/bootstrap.scm: Removed bootstrap.scm, scm_init_guile handles the bootstrapping for us. * module/system/vm/frame.scm: * module/system/vm/instruction.scm: * module/system/vm/objcode.scm: * module/system/vm/program.scm: * module/system/vm/vm.scm: Call the init functions in libguile; should fix at some point to avoid the dlopen?
2008-08-21 18:39:30 -07:00
if test "${top_srcdir}" != "${top_builddir}"; then
GUILE_LOAD_PATH="$GUILE_LOAD_PATH:${top_builddir}/module:${top_builddir}/guile-readline:${top_builddir}"
merge guile-vm into libguile itself * ice-9/boot-9.scm: Only define load-compiled as #f if it's not already defined, which won't normally be the case. * libguile/guile-vm.c: Removed, there's no more guile-vm binary. * libguile/frames.c: (with change frame? -> heap-frame?) * libguile/frames.h: * libguile/instructions.c: * libguile/instructions.h: * libguile/objcodes.c: * libguile/objcodes.h: * libguile/programs.c: * libguile/programs.h: * libguile/vm-bootstrap.h: (was bootstrap.h) * libguile/vm-engine.c: (was vm_engine.c) * libguile/vm-engine.h: (was vm_engine.h) * libguile/vm-expand.h: (was vm_expand.h) * libguile/vm-i-loader.c: (was vm_loader.c) * libguile/vm-i-scheme.c: (was vm_scheme.c) * libguile/vm-i-system.c: (was vm_system.c) * libguile/vm.c: * libguile/vm.h: These files moved here from src/, as guile-vm is now a part of libguile. * libguile/init.c: Bootstrap the VM. Yay! * libguile/Makefile.am: The necessary chicanery here. * module/system/vm/Makefile.am: * module/system/vm/bootstrap.scm: * module/system/vm/frame.scm: * module/system/vm/instruction.scm: * module/system/vm/objcode.scm: * module/system/vm/program.scm: * module/system/vm/vm.scm: * pre-inst-guile-env.in: Add builddirs to the load path; add module/ to the path in the empty-$GUILE_LOAD_PATH case as well. * src/Makefile.am: Moved out everything except guilec and guile-disasm, which probably should be moved to the scripts directory? * testsuite/Makefile.am: Update to find guile-vm in the right place. * module/system/vm/Makefile.am: * module/system/vm/bootstrap.scm: Removed bootstrap.scm, scm_init_guile handles the bootstrapping for us. * module/system/vm/frame.scm: * module/system/vm/instruction.scm: * module/system/vm/objcode.scm: * module/system/vm/program.scm: * module/system/vm/vm.scm: Call the init functions in libguile; should fix at some point to avoid the dlopen?
2008-08-21 18:39:30 -07:00
fi
else
for d in "/module" "/guile-readline" ""
do
# This hair prevents double inclusion.
# The ":" prevents prefix aliasing.
case x"$GUILE_LOAD_PATH" in
x*${top_srcdir}${d}:*) ;;
x*${top_srcdir}${d}) ;;
*) GUILE_LOAD_PATH="${top_srcdir}${d}:$GUILE_LOAD_PATH" ;;
esac
case x"$GUILE_LOAD_PATH" in
x*${top_builddir}${d}:*) ;;
x*${top_builddir}${d}) ;;
*) GUILE_LOAD_PATH="${top_builddir}${d}:$GUILE_LOAD_PATH" ;;
esac
done
fi
export GUILE_LOAD_PATH
# When cross-compiling, let $GUILE_FOR_BUILD use its own .go files since
# the ones that are being built may be incompatible.
if test "@cross_compiling@" = "no"
then
if test "x$GUILE_LOAD_COMPILED_PATH" = "x"
then
GUILE_LOAD_COMPILED_PATH="${top_builddir}/module:${top_builddir}/guile-readline:${top_builddir}"
else
for d in "/module" "/guile-readline" ""
do
# This hair prevents double inclusion.
# The ":" prevents prefix aliasing.
case x"$GUILE_LOAD_COMPILED_PATH" in
x*${top_builddir}${d}:*) ;;
x*${top_builddir}${d}) ;;
*) GUILE_LOAD_COMPILED_PATH="${top_builddir}${d}:$GUILE_LOAD_COMPILED_PATH" ;;
esac
done
fi
export GUILE_LOAD_COMPILED_PATH
fi
# Don't look in installed dirs for guile modules
if ( env | grep -v '^GUILE_SYSTEM_PATH=' > /dev/null ); then
GUILE_SYSTEM_PATH=
export GUILE_SYSTEM_PATH
fi
# Don't look in installed dirs for compiled guile modules
if ( env | grep -v '^GUILE_SYSTEM_COMPILED_PATH=' > /dev/null ); then
GUILE_SYSTEM_COMPILED_PATH=
export GUILE_SYSTEM_COMPILED_PATH
fi
# Don't look in installed dirs for dlopen-able modules
if ( env | grep -v '^GUILE_SYSTEM_EXTENSIONS_PATH=' > /dev/null ); then
GUILE_SYSTEM_EXTENSIONS_PATH=
export GUILE_SYSTEM_EXTENSIONS_PATH
fi
# handle LTDL_LIBRARY_PATH (no clobber)
for dir in $subdirs_with_ltlibs ; do
if test -z "$LTDL_LIBRARY_PATH"; then
LTDL_LIBRARY_PATH="${top_builddir}/${dir}"
else
LTDL_LIBRARY_PATH="${top_builddir}/${dir}:${LTDL_LIBRARY_PATH}"
fi
if test -z "$DYLD_LIBRARY_PATH"; then
DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs"
else
DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs:${DYLD_LIBRARY_PATH}"
fi
done
export LTDL_LIBRARY_PATH
export DYLD_LIBRARY_PATH
if [ x"$PKG_CONFIG_PATH" = x ]
then
PKG_CONFIG_PATH="${top_builddir}/meta"
else
PKG_CONFIG_PATH="${top_builddir}/meta:$PKG_CONFIG_PATH"
fi
export PKG_CONFIG_PATH
# handle PATH (no clobber)
PATH="${top_builddir}/libguile:${PATH}"
PATH="${top_srcdir}/meta:${PATH}"
if test "x${top_srcdir}" != "x${top_builddir}"; then
PATH="${top_builddir}/meta:${PATH}"
fi
export PATH
# Define $GUILE, used by `guild'.
GUILE="${top_builddir}/meta/guile"
export GUILE
exec "$@"